For this reason, it is recommended to use the latest Color Grading color correction tools available in Unreal Engine 4.16 and later in place of using LUTs. Since LUTs happen in Low Dynamic Range (LDR) and on the final image color that was output to the monitor in sRGB space, this means that it's just a snapshot in time for what display support is and will not necessarily look the same on any display its output to, unlike High Dynamic Range (HDR) which is processed so that any color correction happens before tone mapping. The following are some things you should be aware of when using LUTs in your projects: Here you'll find many different icons that represent the various types of changes you can make to your images, such as brightness and contrast, hue, saturation, and many others. Open the screenshot in Photoshop and proceed to add your own Adjustment layers from the Adjustments tab located above the Layers panel on the right. In the Editor to capture a high-resolution image of your scene. You can use the Screenshot Tool available In your UE4 project, start by taking at least one screenshot that is representative of your scene that you want to apply color correction too. The Sun Temple project available in the Epic Games Launcher via the Learn tab will be used, and Photoshop will be the application of choice for the LUT image editing. To create your own LUT texture, you'll first need an image editing application (like Photoshop or GIMP) that can make color adjustments to a captured image.
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